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Restrictions Online Game for Teens Korea

Friday, 29 April 2011
Restrictions Online Game for Teens Korea
Changes to the Youth Protection Act was passed by National Assembly of South Korea. Policy on restrictions on games of teens have been incorporated into the Youth Protection Act changes. Starting April 28, 2011, South Korea will conduct strict supervision of gaming in Korea, especially online gaming. With increasingly worried about the impact of online gaming on the lives of people in Korea, the government decided to conduct special restrictions for teen gamers.

Restrictions had two programs, namely restrictions on playing time for young and restricting access to certain games for teens. Pembatasn against time to play games intended for gamers aged 10 to 16 years. The gamers in that age range are not allowed to play games over at midnight to 6 am today. If they still remain "naughty" then their ID will be blocked automatically and they would not be able to use ID. So also with access to play certain games, is imposed for gamers aged 10 to 18 years. If a game has a mature rating, then gamers are not yet 19 years old will not be able to play these games (in Korean adult age is 19 years old).

Restrictions on teen programs will be overseen by the Ministry of Culture, Sports and Tourism and Minister Persamarataan and kinship in South Korea. Although some quarters of society opposed this policy because it opposes human rights, the South Korean government remained adamant to remain enforce. Director of the Association of Game Industry in South Korea, Kim Sung-gun says disappointed with this policy. He said, "This step is actually a step backward for the industry (gaming). These restrictions will not reduce the problems that have occurred, but the consciousness of the (gamers) itself and the role of parents. We always remind gamers before they play by giving a warning at the game site and when players want to log in to. "

Online gaming has become a phenomenon in South Korea. I was so phenomenal, online gaming seemed to have become part of the culture and not as a hobby anymore.
 

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